Flotsom Elder Mage
Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta.
After hanging around Homz and his experiments for some years, Flotsom has picked up the ability to poison living creatures with his Staff of Injections.
Flotsom glows in the dark. This is something that has gotten on Homz's nerves.
Unlike most elder white mages, Flotsom wears robes in any color but white (to hide the splatters, most likely).
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Flotsom of Light |
Advances to: | |
Cost: | 75 |
HP: | 95 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | lawful |
ID | Flotsom Elder |
Abilities: | illuminates, cures, heals +8 |
Attacks (damage - count)
poison staff melee | 8 - 3 impact | poison | |
lightning ranged | 14 - 4 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 20% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |